Helped to complete an educational video game to be used in teaching social issues in a college classroom. The team tested the game and debugged many of the issues as well as overhauling the narrative and flow of the experience. We expanded upon the game giving it necessary juiciness like music, sound effects, animations, and new artwork. While there was much more design work that needed doing, such as reworking the puzzles to make them thematically cohesive and building the information into the mechanics, the semester was too short to implement these changes.
Redesigned the dialogue trees to be more fluid
Tweaked the maze to be in-line with the narrative
Altered the feel of the platforming section